Thursday, February 26, 2009

"We all go a little mad sometimes."

Here's the latest artwork I've been working on. This is the house from the movie, Psycho. I've spent a little over a week on this project so far. Most of the modeling is complete on the house, but there's more texturing that needs to be done. I've also ripped most of the normals as well, but haven't had a chance to run an ambient occlusion on it yet. I also imported this into Unreal and created a simple terrain and added a few point lights and junk.

These first renders are basic renders out of 3ds Max with default lighting.

These next renders are screen captures from Unreal 3. I set up a quick terrain/skydome and threw in a few point lights to start off with. This will definitely look better once the windows are textured and the ambient occlusion is applied.

More updates to come.

Wednesday, February 11, 2009

Phantasm 'Cuda' Update

Here are the latest updates to the 'Cuda.' Although there are still some detail I can add to this model, I'm pretty much done with it. I might add more detail to this later, but right now, I'm kinda getting anxious to get back into some Zbrushing.
The Phantasm logo was created by Pixascope, which did an awesome redesign.

Friday, February 6, 2009

Here are the latest versions of the Phantasm 'Cuda.' I'm still detailing it out.

Wednesday, February 4, 2009

Boom! Headshot!

A buddy of mine, Benny, had me to create a broken up head model for the headshot moments in Brothers in arms: Hell's Highway.
This is the first version of that model.

After going a little overboard on the headshots, I was held back a little and created this next version of the headshot.

This is the final version of the headshot that was used in the game. These images are just a basic render out of 3ds max.

You can check out the headshots in action here.

I created the headshot shader in Unreal 3 as well as tweaked the severed limb shaders for the characters.

Online portfolio is online

Well, after some hard work, I was finally able to get my portfolio online. There are still a few tweaks that I want to do to the page, but for the most part, it's finished.

You can visit it at