Friday, March 27, 2009


Here's the latest artwork I've been working on. It is a work in progress, so more updates will come later. All work was done in 3ds Max, Zbrush, and Photoshop. I actually want to bring him back into Zbrush for more detailing. I also started working on an environment to put him in as well. I'm not sure when I'll have all that done, but I'm thinking about going back to the Psycho scene next week. Critiques are welcome. Enjoy.

Friday, March 20, 2009

Phantasm Cuda

Here's a final render of the cuda. I added an ambient occlusion to this as well. Enjoy.

Thursday, March 19, 2009

Psychotic progression - Part 3

More updates. I've been pretty busy filling up my psycho scene in Unreal. I created the Bates Motel and sign and threw some generic textures on them. I still need to get the neon lights on the sign and finish up modeling and texturing the motel. I'll probably do something different with the windows, but for now I'm just using the window parallaxing method. I've also been tweaking the terrain and set up some decolayers for the grass and trees. I'm still tweaking the lighting as well.

Friday, March 6, 2009

Psychotic progression - Part 2

More updates. I finally ran the ambient occlusion on the house. This is just a simple screen capture from the mesh browser in Unreal.

Here's a screen capture of the house in the level.

Tuesday, March 3, 2009

Psychotic progression - Part 1

Here's the latest progress on the Psycho house. I finally textured the windows on the house and created a parallax shader for them as well. I still need to run an ambient occlusion on the house and the concrete steps leading up to the house. I also generated a few trees and shrubs from SpeedTree and imported them into Unreal.

Here is the shader for the window parallaxing.