Tuesday, March 3, 2009

Psychotic progression - Part 1

Here's the latest progress on the Psycho house. I finally textured the windows on the house and created a parallax shader for them as well. I still need to run an ambient occlusion on the house and the concrete steps leading up to the house. I also generated a few trees and shrubs from SpeedTree and imported them into Unreal.

Here is the shader for the window parallaxing.

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